
Costumes will slightly affect the image of the finish. Ink sprays up from the ground to attack all surrounding enemies, and every character has a unique 'BASARA-e' image that will appear at the finish (Note: This can be activated in co-op as well, if the players are close enough to one another). When both you and your partner's BASARA gauges are full, and they are standing close enough together (the gauges will glow red), pressing L2 + Circle will activate a Giga BASARA attack. If tagged mid-combo, characters will immediately perform an attack upon switching to continue the chain. This ally can also be tagged after they reach level 50, by pressing the R3 button. This can be used on enemies, boxes, bases, etc. Players will be accompanied by a partner at all times who can be given commands by holding L2 and dragging a circle toward the desired target. Some of that scores will be stored in saved Experience Point for later use. The treasures given to both of your characters that you used. Normally, the Maximum score to get all the Treasures that was listed is 20000 or 25000. The Score could increase by killing enemies, gathering treasures, or doing a stylish move (like Clash, Parry, or Evasion).
Unlike in Sengoku BASARA 3, where you get a weapon by getting an Armor or Gold Armor, in Sengoku BASARA 4, your reward depends on the Score you get on your campaign in the battlefield. But their armies become even more powerful than in the previous installment Bosses do not have the ability to use BASARA skills, nor possess sturdier defenses. Weapons can also be combined to increase their potency and create different effects. Weapons can be enhanced with stats of your choice (attack, defense, BASARA gauge, fighting spirit, or hit points) or even upgraded to new limits, using either whetstone, fortune hammer, or tamahagane steel items.
An 'Inrou of Enhancement' can be picked up mid-battle and used to give experience points to the character of your choice. This could be achieved as well if the player parried the attack of the Commander, and the timing-on screen will be appear to instantly kill the commanders within each level. To assist in this, there is a single-button system, in which the player will have to press the attack button along with the timing on-screen.
To take these the player must defeat commanders on every level.
Camps may have up to three levels, created by enemy strategist units / officers. If timed correctly, evading will result in the desertion mechanic, temporarily slowing enemies. All three super moves are usable in battle, and can be cycled through as desired. Characters level up in the midst of battle, and can utilize newly learned skills on the spot. Attacks performed in conjunction with your partner will result in dealing bonus damage.